Then in 1996, Midway bought Williams before going out of business in 2009.ĭuring that period, Nintendo purchased a 49 percent stake in Rare, and the studio went on to publish some of its biggest games - although none of these were Battletoads. Everyone at Microsoft, Rare, and Yacht Club Games was thrilled to bring together these two awesome properties.” Two decades of closures and acquisitionsīut the reemergence of the Battletoads is a bit surprising considering the franchise’s long dormancy and confusing ownership history.īattletoads had a number of different publishers, including Tradewest, which went defunct in 1994 when Williams Entertainment bought it. “The team at Yacht Club Games was really excited by the idea, as was Rare’s studio head, Craig Duncan, who was actually playing Shovel Knight on his 3DS around that time. “Last summer when we were talking to Yacht Club Games about bringing it to Xbox One, the Battletoads inclusion came up as a potentially great way to highlight the Xbox One release,” said Charla. is the publisher’s independent-gaming division that works with studios to help them self-publish their software on Xbox One. “We are all big Shovel Knight fans,” Microsoft’s director Chris Charla told GamesBeat. The studio built this classic for the arcade and then for the Nintendo Entertainment System, Game Boy, and Sega Genesis (other developers ported it to even more platforms). , Rare is the original developer of Battletoads. “They got in touch with Rare, and everyone said yes.” “In terms of how all this happened, we simply asked Microsoft if they’d be up for letting us use the character,” Yacht Club Games developer David D’Angelo told GamesBeat.
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